

If you want more specifics however, read on. If you’re a more visual learner, this guide is also presented in a video where you’ll see the entire modding workflow from start to finish. These topics will be covered in other guides. It won’t cover server/client scripting, Custom UIs, or map editing itself. This guide will just cover the custom asset development process. Modded items will be synced to anyone connecting to your server or can optionally be shared on the Steam Workshop.
#Forts game modding guide how to
This will show you how to edit existing assets like weapons, items, vehicles, and even world objects. Welcome to the Broke Protocol asset modding guide. Broke Protocol GitHub with GameSource Base/Example Plugin.Official Broke Protocol API Documentation.GuideProtocol – Community Modding Guide.You’ll also find some UI modding examples in the BPResources unitypackage using Unity’s new UI Toolkit.

You can create your own plugins to replace or add onto these default Plugins. RP gameplay is implemented in LifeSource project and also an example for a Battlefield type gamemode with the WarSource project. Though whatever modders want to make is limitless. GameSource also shows an example of how to create your own custom EventHandler for something like triggering a warning when a player enters an area. The base GameSource Project on GitHub is built on EventHandler hooks to things like chat messages, deaths, etc. The server runs using all the Plugins built and placed into the Plugins directory (loaded in alphanumeric order). The links below offer documentation and source code on modding the server.
